Teamfight Tactics has quickly grown in popularity since its addition to League of Legends. The autobattler is technically still in beta, but Riot has been adding to it regularly since its conception.
A new update is coming soon, called Galaxies Update. This new update should bring many new cosmetic products as well as a complete overhaul of several features, including the carousel and the eco system. Riot Devs Go In Depth On Changes To Income System In Teamfight Tactics
The economic system is what we are here to discuss today. If you’ve played a good part of Teamfight Tactics, you’ve probably come across some economic inflation and ways in which players can play the system. It’s not quite an “abuse” because it makes perfect use of the mechanisms, but the common dominant strategies that have made up the meta of the economy are far from what Riot wanted – or at least they state in their update for developers.
“For most of Rise of the Elements, there is just too much gold in the system,” they write. “Your first and second stores were basically not a decision (you just bought everything) and it was possible to hit 30 gold before the first PvP round. Tonight we are going to drop a lot. ”
By working in stages, passive income will be changed a little to evolve a little more regularly and also start to evolve a little later. From now on, the gold per match goes 1-2-5-4-5-5, as Riot shows, which means that the end of the battle rewards the player with a quantity of gold corresponding to which stage. you’re in. They plan to move the gold per game to 0-2-2-3-4-5-5, thus functioning.
It will be difficult to do the first round without passive income, but far from insurmountable. The Gold and Champions Medium boxes will not drop during the first two PvE rounds either.
Sequence breakpoints are changed to give a little more gold earlier, making the goal of winning more effective rather than just choosing to lose to boost their economy. Consecutive gold will also be paid in the PvE round to support a strong