“We thought of the world as a whole and of the disadvantaged people most affected by this situation,” says van Lierop. “Earlier this month, we organized a fundraiser on Steam to raise funds for the United Nations Foundation and the World Health Organization’s fight against the spread of COVID-19.”
We discussed this fundraiser ourselves earlier in March, and it was really something Hinterland could be proud of. The developers – as well as the gaming community, of course – have been able to raise a huge amount of funds for the rescue efforts, greatly reducing their own profits to do what they thought was right.Hinterland Creative Director Raphael Van Lierop Discusses Upcoming Features And Difficulties With The Long Dark
After the COVID-19 update, van Lierop discusses the navigation-themed update that is coming in Survival mode. Creative director hesitates to share too much detail so that things can always be a surprise, but describes the update as “a suite of new features that will improve the usefulness of the map in the game, without sacrificing our current navigation based on Landmark paradigm. “So far, this update is still on track for a mid-May update.
There are also a few words about the content of the mission in episode four. Van Lierop discusses the unexpected problems of the pandemic, which made it difficult to create cinematic sequences or the mode of dialogue, because these require specific equipment and parameters, not to mention the actors who would do the scene itself.